Tron 2.0 Walkthrough - Packet Transport

Tron 2.0 Walkthrough Screenshot 1. You find yourself aboard a packet transport (a kind of train). Ma3a instructs you to find a place to stow away.

Tron 2.0 Walkthrough Screenshot 2. You have entered another area (System Reboot from Legacy Code). Time to reconfigure memory.

Tron 2.0 Walkthrough Screenshot 3. ICPs spot you almost instantly. Clear out the immediate area and you'll find Permission 1, Permission 3, and a Gold Profiler (you have Beta) in their core dumps.

Tron 2.0 Walkthrough Screenshot 4. Miss Thang (er, um, Marcella) provides the 411 on the increased number of ICPs.

Tron 2.0 Walkthrough Screenshot 5. You are on car 1, upper level, port (left) side. These archive bins contain an email, Permission 1 (which you already have) and an Alpha Cluster.

Tron 2.0 Walkthrough Screenshot 6. Descend this ramp to the lower level.

Tron 2.0 Walkthrough Screenshot 7. Talk to J.J. -- he knows where you can stow away. "Head to the back of the transport and climb up. It's as simple as that." Yeah, right.

Tron 2.0 Walkthrough Screenshot 8. Head up the starboard ramp. Grab Permission 6 and use the infinite energy patch routine. Pass through the red door.

Tron 2.0 Walkthrough Screenshot 9. Build note 30 lifts you to v3.8.9. Backtrack through the door behind you.

Tron 2.0 Walkthrough Screenshot 10. Snatch build note 31 to raise your version to v3.9.1.

Tron 2.0 Walkthrough Screenshot 11. Head back down the ramp. Ready your weapon.

Tron 2.0 Walkthrough Screenshot 12. Defeat any ICPs in the area and grab their core dumps for health and energy.

Tron 2.0 Walkthrough Screenshot 13. Pass through this door. The archive bin on the right holds Permission 3 (which you have) and unknown subroutines that turn out to be an Alpha Support Safeguard and a Beta Fuzzy Signature, both of which you also have -- save your energy.

Tron 2.0 Walkthrough Screenshot 14. Build note 32 lifts you to v3.9.3. Continue through the right door.

Tron 2.0 Walkthrough Screenshot 15. You are now on car 2, lower level, starboard (right) side. Here's a health patch routine.

Tron 2.0 Walkthrough Screenshot 16. Beware the finder and ICPs patrolling here.

Tron 2.0 Walkthrough Screenshot 17. This area is a maze puzzle. Follow the arrows. Use the health patch routine in the first quadrant for reference.

Tron 2.0 Walkthrough Screenshot 18. Here's your reward -- an email and Permission 2.

Tron 2.0 Walkthrough Screenshot 19. Backtrack to here, where you can climb to the upper level. One of the ICPs up here is holding Permission 4, which you can also grab from an archive bin in Step 21.

Tron 2.0 Walkthrough Screenshot 20. Beware the finder patrolling this area. Drop back down to the lower level where you see build note 33.

Tron 2.0 Walkthrough Screenshot 21. Also down here is this archive bin, with Permission 4 and an Alpha Base Damping subroutine. You already have a Beta Triangulate subroutine.

Tron 2.0 Walkthrough Screenshot 22. Exit the car through either of these doors.

Tron 2.0 Walkthrough Screenshot 23. Continue to car 3 through either of the lower doors.

Tron 2.0 Walkthrough Screenshot 24. Ready your weapon before entering car 3, as there are many ICPs within.

Tron 2.0 Walkthrough Screenshot 25. If you allow the sec rezzer to call in this ICP, you can grab Permission 8 from his core dump, which is required to deactivate the sec rezzers (a bit late in the level for that though). Permission 8 also opens a useless door in step 30. You can grab Permissions 5 and 7 from the other ICPs, and regenerate at the car's patch routines.

Tron 2.0 Walkthrough Screenshot 26. Continue through either of the lower doors. (This archive bin containing Permission 5 is by the port-side door).

Tron 2.0 Walkthrough Screenshot 27. Miguel advises that you hide on the upper deck.

Tron 2.0 Walkthrough Screenshot 28. Ascend the ramp on the port side of the train.

Tron 2.0 Walkthrough Screenshot 29. These archive bins contain an email and an unknown subroutine, which turns out to be something you already have - a Beta Suffusion.

Tron 2.0 Walkthrough Screenshot 30. Build note 34 brings you to v3.9.7. The door seen here can only be opened with Permission 8, but there is nothing of interest behind it anyway.

Tron 2.0 Walkthrough Screenshot 31. Return below then head up the starboard ramp.

Tron 2.0 Walkthrough Screenshot 32. Up here you'll find this archive bin holding nothing you need - Permission 7, a Gold Profiler, and a Beta Y-Amp.

Tron 2.0 Walkthrough Screenshot 33. Through the door toward the train's front (inset) you'll find this Code Optimization Ware. Upgrade the subroutine of your preference. The Ball Launcher is a good choice and is upgraded to Beta for this walkthrough.

Tron 2.0 Walkthrough Screenshot 34. The opposite door is the level exit.

Tron 2.0 Walkthrough Screenshot 35. The cutscene shows you safely stowed aboard the tug.