Splinter Cell: Double Agent Walkthrough - John Brown's Army HQ 3

Double Agent Walkthrough Screenshot 1. As before, the level begins with a call from Lambert.

Double Agent Walkthrough Screenshot 2. Next, follow Emile to this computer. He has an email he wants you to decrypt.

Double Agent Walkthrough Screenshot 3. Imagine the cube flattened into an array. To solve the puzzle, you cannot repeat a number in a row or column. Above is one possible solution.

Double Agent Walkthrough Screenshot 4. And here's the decrypted email. Massoud is safe. Other background emails are also available.

Double Agent Walkthrough Screenshot 5. Before leaving, use your fingerprint scanner to obtain Emile's prints from the desk.

Double Agent Walkthrough Screenshot 6. Two of your three primary objectives are already complete. The third, Obtain Visual Proof of Bomb, is completed in the restricted area. Return to the mine assembly area, then use the voice lock to access the door ahead.

Double Agent Walkthrough Screenshot 7. As before, ascend the stairs, take the door on the right, then another door to reach the living quarters. Shadow this guard down the corridor, then turn right into the billiards room.

Double Agent Walkthrough Screenshot 8. The lights in this area are already out, making it easy to get past the guards unnoticed.

Double Agent Walkthrough Screenshot 9. Emile's fingerprint will get you through this secure door. We're heading for the surveillance monitors.

Double Agent Walkthrough Screenshot 10. Wait here for Moss and Jamie to finish arguing.

Double Agent Walkthrough Screenshot 11. Quietly follow Moss down the corridor. That's his quarters on the right -- ignore it for now.

Double Agent Walkthrough Screenshot 12. Hug the wall to safely slip beneath this camera. Alternately, sneak through the armory across the hall to bypass the camera's view.

Double Agent Walkthrough Screenshot 13. Follow the corridor left, then hack this keypad on the right. Alternately, enter code 1269.

Double Agent Walkthrough Screenshot 14. Wait here for Moss to finish talking and then head to his office.

Double Agent Walkthrough Screenshot 15. The computer you want is on the left.

Double Agent Walkthrough Screenshot 16. Hack the computer and record the video feed of the bomb to complete the third primary objective.

Double Agent Walkthrough Screenshot 17. Sneak to Moss' office door at the back of the room. This path on the right is easier than the path on the left.

Double Agent Walkthrough Screenshot 18. Sneak behind these shelves of boxes on the right. The file cabinet ahead is your destination.

Double Agent Walkthrough Screenshot 19. Search the cabinet to obtain Moss' professional bio.

Double Agent Walkthrough Screenshot 20. Moss' fingerprints can be lifted here. The computer can be hacked to obtain Jamie's office keycode 1234.

Double Agent Walkthrough Screenshot 21. Backtrack the way you came. This time, you'll need to sneak through the room across from the camera, as a patrol is blocking your path.

Double Agent Walkthrough Screenshot 22. Pick the lock on Moss's quarters.

Double Agent Walkthrough Screenshot 23. Quickly hide in this locker; your entry triggers Moss' return.

Double Agent Walkthrough Screenshot 24. Moss will leave once he's finished with his punching bag. Search this cabinet to obtain Moss' personal info. Moss' fingerprints can also be scanned her if you missed them earlier.

Double Agent Walkthrough Screenshot 25. Backtrack to Enrica's quarters and pick the lock on her door.

Double Agent Walkthrough Screenshot 26. Scan Enrica's prints on this table, or from the nearby dresser. Avoid the bathroom; Emile will spot you through the window.

Double Agent Walkthrough Screenshot 27. Across the hall are the quarters of Jamie Washington and Stanley Dayton. (Be sure to watch your radar in this hallway for the two roaming guards.)

Double Agent Walkthrough Screenshot 28. Jamie is inside, playing tech-support with Emile. Wait for him to step through the door on the right.

Double Agent Walkthrough Screenshot 29. Jamie Washington's fingerprints can be scanned on this table. Stanley Dayton's can be scanned from the table on the right (by the lamp). This complete's the fingerprint profile objective.

Double Agent Walkthrough Screenshot 30. Wait in this corner (or the nearby locker) for Jamie to leave before exiting yourself.

Double Agent Walkthrough Screenshot 31. Backtrack downstairs, using this pipe as before to get past the security camera. Enter the code 1337 into the keypad to access Enrica's workshop. We're working on the secondary objective, Obtain Enrica's Disarm Code.

Double Agent Walkthrough Screenshot 32. Again, squeeze past the table on the right and come to this computer. Hack it to obtain the disarm code. The surveillance room code 1269 can also be found here. You can hide under the desk if Enrica moves to this part of the room before you're done.

Double Agent Walkthrough Screenshot 33. Exit across the pipe and descend the stairs on the right to return to the mine area.

Double Agent Walkthrough Screenshot 34. If you have the time, replace the detonators to create ten mines. As before, I found it best to focus on the right-side target graphic.

Double Agent Walkthrough Screenshot 35. Your only remaining objectives should be the training course and firing range secondary objectives. If you have time, head up the stairs. I've only got two minutes, so I'm returning to the email decryption computer through the door on the left. Emile is already sitting outside the office waiting for time to run out.

Double Agent Walkthrough Screenshot 36. Once Emile shows up, he'll read the unencrypted email, then lead you to, "the fireworks."

Double Agent Walkthrough Screenshot 37. You have three options. (1) Jam the signal and stop the ship from blowing up. This raises your standing with the NSA and lowers it with the JBA.

Double Agent Walkthrough Screenshot 38. Emile will shoot Enrica. Option (2), Frame Enrica, results in her death as well, but your standing with JBA and NSA both goes up.

Double Agent Walkthrough Screenshot 39. Option (3), Destroy Ship, is the most exciting. You will gain trust with the JBA but will lose a significant amount of trust with the NSA. Also note that the ship is one of the three targets that determine whether you can play the bonus mission. Only one of the three can be destroyed.