Splinter Cell: Double Agent Walkthrough - Iceland

Double Agent Walkthrough Screenshot 1. This Splinter Cell Double Agent Walkthrough is played at the HARD difficulty level on the Xbox 360.

Double Agent Walkthrough Screenshot 2. You begin the game in this Osprey over Iceland.

Double Agent Walkthrough Screenshot 3. You are accompanied by a fresh recruit, John.

Double Agent Walkthrough Screenshot 4. Eager to impress, John jumps from the Osprey first.

Double Agent Walkthrough Screenshot 5. Don't immediately follow John. Instead, head to the front of the Osprey and use this computer.

Double Agent Walkthrough Screenshot 6. Allow Sam to read this final email from his daughter, Sarah.

Double Agent Walkthrough Screenshot 7. Now you can jump out the back of the plane.

Double Agent Walkthrough Screenshot 8. You'll splash into the water. Swim toward John to reach the first checkpoint.

Double Agent Walkthrough Screenshot 9. John swims ahead. This is a good time to learn the controls as there are no enemies in the immediate area.

Double Agent Walkthrough Screenshot 10. Pull up the 3D Map. John is represented by the yellow dot near the center of this screenshot. Sam is the green dot. The tunnel opening next to John is your immediate destination.

Double Agent Walkthrough Screenshot 11. Be careful to avoid the search lights above. Follow John through the tunnel.

Double Agent Walkthrough Screenshot 12. Two guards patrol the ice. John kills this first one by cutting the ice and pulling him through.

Double Agent Walkthrough Screenshot 13. Taking out the second guard is up to you. Swim toward this lighted area, indicating a thinning of the ice. (Pressing "Y" will swim up, "B" will swim down.) When you see the icon above, pressing the whistle key will instead tap on the ice.

Double Agent Walkthrough Screenshot 14. This attracts the guard, allowing you to pull him through.

Double Agent Walkthrough Screenshot 15. If you prefer a non-lethal alternative, your Wave-vision mode helps spot the guard above the ice, allowing you to break the ice while he's at a safe distance.

Double Agent Walkthrough Screenshot 16. Select this icon to return to the surface, then press "Y" to pull yourself onto the ice.

Double Agent Walkthrough Screenshot 17. Pause here and listen to Lambert. Note the electrified fence on the left; you must deactivate it. The lighted doorway on the right is your next destination.

Double Agent Walkthrough Screenshot 18. This is a good time to check out the above-water controls.

Double Agent Walkthrough Screenshot 19. Your SC Pistol's alternate fire will temporarily disable the light above the door. This isn't necessary as the immediate area is clear of guards but it's good practice in case you're rusty.

Double Agent Walkthrough Screenshot 20. Beware this sleeping guard. Using a light switch to the left will darken the room if you like, but isn't necessary.

Double Agent Walkthrough Screenshot 21. This computer has an email about the electrified fence. It mentions a power box inside this guardhouse that can power down the electrified fence.

Double Agent Walkthrough Screenshot 22. The power box is to the right. Cut the cable to power down the fence.

Double Agent Walkthrough Screenshot 23. Exit the way you came then find John along the fence on the right. Approach and Sam will hoist him over the now-deactivated fence.

Double Agent Walkthrough Screenshot 24. Climb the fence and move slightly to the left to reach the other side.

Double Agent Walkthrough Screenshot 25. Climb a ladder to your left then use this zip line to complete the objective.

Double Agent Walkthrough Screenshot 26. Pause here and listen to Lambert order John to interrupt the air vent (the large circle lit up straight ahead).

Double Agent Walkthrough Screenshot 27. Drop to this position and observe the guard below. You can jump him when he's directly beneath you. If you're going for a perfect stealth score, wait until he's a safe distance then quietly drop below (press "B" before your feet touch down). Quietly descend the first flight of stairs.

Double Agent Walkthrough Screenshot 28. Rather than continue down the well-lit stairs, jump over this railing.

Double Agent Walkthrough Screenshot 29. Drop to the top of the shipping container below, then patiently wait for the guards to walk a safe distance before dropping to the ground. There are now three ways to proceed. The first is quite difficult, and requires you to enter through the indicated doorway.

Double Agent Walkthrough Screenshot 30. Slowly approach the computer, keeping left so as not to allow the guard to see you or your shadow. Use the computer to read an email and open the gate outside.

Double Agent Walkthrough Screenshot 31. Here's a shot of the gate opening.

Double Agent Walkthrough Screenshot 32. The second option is to interrogate one of the guards to learn the gate code 1977. The guard posted at the shipping container is easiest to grab, and his body can be concealed inside the container. Remember Left Trigger will knock him out, Right Trigger will kill him.

Double Agent Walkthrough Screenshot 33. You can then enter the code 1977 into the keypad here, and the gate will open. You may wish to disable the nearby light, first.

Double Agent Walkthrough Screenshot 34. The third option (my favorite) is to cut the cable indicated ahead. Note the light directly above the cable.

Double Agent Walkthrough Screenshot 35. Cutting the cable disables this electrified fence to the right. Climb over to avoid the gate altogether.

Double Agent Walkthrough Screenshot 36. Wait for the search light to move on, then scurry to the far corner, straight ahead.

Double Agent Walkthrough Screenshot 37. Wait for the guard to move on, then climb the indicated ladder.

Double Agent Walkthrough Screenshot 38. Climb this ladder as well.

Double Agent Walkthrough Screenshot 39. Jump up to this pipe, then follow it across to the other side then climb over the railing to the checkpoint. You can just see John cutting a dangerous path to the doorway below.

Double Agent Walkthrough Screenshot 40. Climb through the fan to complete the objective - and to witness John's foolish fate.

Double Agent Walkthrough Screenshot 41. Shimmy left, then climb over the railing.

Double Agent Walkthrough Screenshot 42. Two stairways are found here, each leading to a different solution. My preference is to take the nearby stairs, but I'll start by showing you the path that follows from the stairs at the far end of the walkway.

Double Agent Walkthrough Screenshot 43. Follow the stairs all the way to the bottom, careful to shadow the patrol. Once you reach the bottom, proceed as indicated.

Double Agent Walkthrough Screenshot 44. Use this valve to activate the manual release.

Double Agent Walkthrough Screenshot 45. Backtrack a short distance to use this elevator.

Double Agent Walkthrough Screenshot 46. Enter this nearby booth and either grab the guard inside or distract him with a whistle. Use the console to extend the missile bridge.

Double Agent Walkthrough Screenshot 47. Walk across the bridge to the console ahead/right. You can now jump ahead as this is where the two paths converge.

Double Agent Walkthrough Screenshot 48. Here's the second path, preferred by me. Descend the nearby stairs and enter the crane control booth. Use the control to move the crane.

Double Agent Walkthrough Screenshot 49. Wait for the crane to stop then climb the stairs and turn right. Disable this light then climb the indicated pipe.

Double Agent Walkthrough Screenshot 50. Follow the pipe to this position where you can use your winch.

Double Agent Walkthrough Screenshot 51. Descend the winch carefully. This guard has moved into position directly beneath you. You can either grab him and kill him, or repeatedly whistle and ascend the winch until he moves away. I found it helpful to return to the pipe and continue left and whistle to get him to scoot.

Double Agent Walkthrough Screenshot 52. You're now at the same spot regardless of which path you chose. Hack the computer to prevent the missile launch and complete the objective.

Double Agent Walkthrough Screenshot 53. To hack the computer, select the static number in each column.

Double Agent Walkthrough Screenshot 54. Climb this ladder to the right.

Double Agent Walkthrough Screenshot 55. Head left then wait for this rope to be dropped from above. Climb it to end the mission.