Splinter Cell: Double Agent Walkthrough - Ellsworth Penitentiary

Double Agent Walkthrough Screenshot 1. You begin the mission in your cell at Ellsworth Penitentiary. The first mission was six months ago and has absolutely nothing to do with the rest of the game. Very annoying. Sam will automatically approach the door to talk with Jamie and to (allegedly) receive some equipment. You're inventory continues to be empty, however.

Double Agent Walkthrough Screenshot 2. Rip down this poster to reveal a tunnel that Sam has been digging. Approach the tunnel to crawl through.

Double Agent Walkthrough Screenshot 3. Climb this pipe, jump to the ledge to your right, then hoist yourself into the vent seen upper-right.

Double Agent Walkthrough Screenshot 4. Emerge to find rioting prisoners below. Head left and walk across the air vents toward the red light ahead.

Double Agent Walkthrough Screenshot 5. Break the vent and enter to trigger a checkpoint.

Double Agent Walkthrough Screenshot 6. Open this trap door in the floor.

Double Agent Walkthrough Screenshot 7. Quietly drop through and avoid this guard. Use the computer to learn the access code 1403. (If you choose to grab the guard, you can interrogate him for the same information.)

Double Agent Walkthrough Screenshot 8. The code works on a door downstairs, an elevator nearby, and on this weapons locker to your right. Inside are three smoke grenades.

Double Agent Walkthrough Screenshot 9. Exit through this door by either picking or breaking the lock. A light switch is on the wall to your left.

Double Agent Walkthrough Screenshot 10. Two paths present themselves. Downstairs, which is the stealthier route, and straight ahead, which requires knocking out guards.

Double Agent Walkthrough Screenshot 11. I'll start by showing you the route ahead. You must have knocked out a guard to use this route. Carry the guard's body so that his uniform unlocks the proximity switch on the door ahead.

Double Agent Walkthrough Screenshot 12. Take out the two guards on the other side of the door, then follow the catwalk.

Double Agent Walkthrough Screenshot 13. The catwalk branches here. The left path leads to stairs going up; the path ahead leads to stairs going down.

Double Agent Walkthrough Screenshot 14. The direct route is to the left, but you'll have to deal with this guard patrolling the stairs. Your smoke grenades help to get behind him for an easier take-down.

Double Agent Walkthrough Screenshot 15. Carry the guard's body to unlock the door, set the checkpoint and complete the objective of reaching the central tower without alerts.

Double Agent Walkthrough Screenshot 16. The alternate checkpoint is reached by following the stairs to the left we saw earlier. This is the stealthier route.

Double Agent Walkthrough Screenshot 17. Two unlocked doors lead to this keypad. Enter the code 1403.

Double Agent Walkthrough Screenshot 18. Carefully access this computer to disable the metal detector. A guard patrols the area.

Double Agent Walkthrough Screenshot 19. Lure the guard away from this door then pick or break the lock.

Double Agent Walkthrough Screenshot 20. You're now in chaos central. This area is also reached by descending the stairs we saw earlier. (That's them at the far end of the room in this shot.) The alternate checkpoint is reached through a doorway to the left of the stairs.

Double Agent Walkthrough Screenshot 21. Making a run straight for the door is not advised. Instead, keep right and hug the wall to go all the way around the room, pass the stairs and then exit through the door.

Double Agent Walkthrough Screenshot 22. Keep right to activate the alternate checkpoint and complete the objective. Carefully ascend the stairs ahead then keep right to hide behind the benches and unlock a door on the right.

Double Agent Walkthrough Screenshot 23. Shadow this guard up the stairs.

Double Agent Walkthrough Screenshot 24. The second level up has a riot shotgun (non-lethal) and ammo.

Double Agent Walkthrough Screenshot 25. Regardless of the path you followed, this is where you complete the objective. Use the computer to unlock all the cell doors and cause a riot. This will raise your standing with JBA but lower it with NSA.

Double Agent Walkthrough Screenshot 26. You've now got to get to the roof. The brute force approach is to head onto the catwalk outside and blast past the guards with your riot shotgun.

Double Agent Walkthrough Screenshot 27. You can then climb this pipe...

Double Agent Walkthrough Screenshot 28. ...then climb over this railing before ascending the ladder seen on the right.

Double Agent Walkthrough Screenshot 29. You'll then exit through this broken window to climb the pipe ahead.

Double Agent Walkthrough Screenshot 30. The less-brutish approach is to simply climb the stairs.

Double Agent Walkthrough Screenshot 31. You'll arrive at this elevator where you can enter the code 1403.

Double Agent Walkthrough Screenshot 32. Ride the elevator up then head left to exit through the same broken window. Climb the pipe and swing left to this ledge, then hoist yourself up.

Double Agent Walkthrough Screenshot 33. Scurry across this beam and continue through the broken glass ahead. Move quickly, this part of the mission is timed.

Double Agent Walkthrough Screenshot 34. You'll see Jamie being taken away by a guard. You can shoot the guard with your riot shotgun if time is tight, or just get close to them and Jamie will take out the guard with a karate-chop.

Double Agent Walkthrough Screenshot 35. A news helicopter is flying overhead. You are supposed to use the chopper to help Jamie escape.

Double Agent Walkthrough Screenshot 36. This part of the mission is really stupid, as you don't do anything directly to help Jamie get the chopper. You really just need to get to a certain position on the map. Begin down these stairs.

Double Agent Walkthrough Screenshot 37. Rush into that alley.

Double Agent Walkthrough Screenshot 38. Enter through this door.

Double Agent Walkthrough Screenshot 39. Head left and climb this ladder.

Double Agent Walkthrough Screenshot 40. Once on the roof, the mission is over.