Ghost Master Walkthrough - Summoners Not Included

Ghost Master Walkthrough Screenshot 1. The opening screen reminds you that replays are accessible via the High Scare Table.

Ghost Master Walkthrough Screenshot 2. This time the setting is a wooded cabin straight from the Evil-Dead.

Ghost Master Walkthrough Screenshot 3. Here's your task. "Trick the mortals into summoning the Darkling by using the ancient tome."

Ghost Master Walkthrough Screenshot 4. There are three trapped spirits in the level. Here's the first, Raindancer, trapped in the outhouse.

Ghost Master Walkthrough Screenshot 5. Raindancer tells you she'll be free when the mortals "unleash the torrent within and flush this spirit's way to freedom." Um-hmm. You'll have to get someone to use the loo.

Ghost Master Walkthrough Screenshot 6. Here's trapped spirit number 2, Whisperwind.

Ghost Master Walkthrough Screenshot 7. Whisperwind is bound to this glass dreamcatcher.

Ghost Master Walkthrough Screenshot 8. Beneath the cabin you'll find the third trapped spirit, Moonscream. Note the stairs to the left.

Ghost Master Walkthrough Screenshot 9. Moonscream tells you, "They need only see my ghastly form." Here's another angle on the stairs.

Ghost Master Walkthrough Screenshot 10. Bind Weatherwitch to this area where the stairs emerge. Cast Gusts to blow the leaves away from the basement door. The mortals can now find the basement entrance.

Ghost Master Walkthrough Screenshot 11. The mortals aren't going to use the outhouse with that hornets nest buzzing about. Bind Stonewall to the ground nearby and cast Tremor to break the nest free. Now the toilet is open for business!

Ghost Master Walkthrough Screenshot 12. Bind Aether to the bike next to Whisperwind and cast Shattering Song.

Ghost Master Walkthrough Screenshot 13. The dreamcatcher shatters and Whisperwind is yours!

Ghost Master Walkthrough Screenshot 14. It doesn't take long before someone uses the outhouse, flushes, and sets Raindancer free. Two trapped spirits free, one to go.

Ghost Master Walkthrough Screenshot 15. The mortals find the doorway and retrieve the key, then open the doors to the basement below.

Ghost Master Walkthrough Screenshot 16. Quickly have Moonscream cast Strange Vision. You may also want to order her to only use that power band and prevent her from using Fluster instead.

Ghost Master Walkthrough Screenshot 17. Once a mortal falls under the spell and sees Moonscream she is free. The third and final trapped soul is now yours!

Ghost Master Walkthrough Screenshot 18. A cutscene gives you a clue -- move the book to make it easier for the mortals to find.

Ghost Master Walkthrough Screenshot 19. As always, there's more than one way to accomplish this task. One way is to bind Stonewall near the book and cast Tremor. The book will tumble onto the ground.

Ghost Master Walkthrough Screenshot 20. Bench Stonewall (remember we need the kids to conduct the ceremony so don't scare them away). They'll quickly discover the book on the ground.

Ghost Master Walkthrough Screenshot 21. All three gather around the book -- but a deranged Professor pulls out a gun and insists they cease! Your new objective -- scare the Professor off the map!

Ghost Master Walkthrough Screenshot 22. You can bind Stonewall to the ground, Boo to the room and Aether to the tire. You can drive the Professor to fright quickly using all three -- just be sure not to exceed your plasm!

Ghost Master Walkthrough Screenshot 23. The three return and conduct their ritual.

Ghost Master Walkthrough Screenshot 24. The Darkling is summoned and he promptly absorbs their souls. Unfortunate for them, but fortunate for you -- you've just finished the level!