Ghost Master Walkthrough - What Lies Over the Cuckoo's Nest

Ghost Master Walkthrough Screenshot 1. Here we are at the final level -- or is it?

Ghost Master Walkthrough Screenshot 2. You find yourself back at the hospital from Phantom of the Operating Room. The level objectives: free the Darkling and frighten everyone into fleeing or drive them mad.

Ghost Master Walkthrough Screenshot 3. The Darkling is the only trapped spirit (except for Daydreamer on revisits, found as in Phantom of the Operating Room).

Ghost Master Walkthrough Screenshot 4. The demented Professor has the Darkling trapped within this mystic apparatus. And the Darkling is none too happy about it.

Ghost Master Walkthrough Screenshot 5. The apparatus is powered by these five sleeping mental patients. Free the patients, shut down the apparatus, free the Darkling. Simple, right?

Ghost Master Walkthrough Screenshot 6. The problem is that the patients are protected behind a red ward. Let's start by scaring folks like this chap and build some plasm.

Ghost Master Walkthrough Screenshot 7. Scarecrow is quite effective at building plasm when fettered out front.

Ghost Master Walkthrough Screenshot 8. Once you have enough plasm, bind Wisakejak to Kevin Caulkin and cast Trojan Gift.

Ghost Master Walkthrough Screenshot 9. Bind Stormtalon and Hypnos to the gift. You want one of the hospital employees who regularly frequent the red ward to pick up the gift. The orderlies are my preference.

Ghost Master Walkthrough Screenshot 10. This takes a fun-zapping amount of patience (or luck), but eventually someone will take the gift up to the red ward. You can use Stormtalon's Rain to force an unhelpful mortal to drop the gift.

Ghost Master Walkthrough Screenshot 11. Using the Darkling's Obsession doesn't help if the mortal is not already somewhat close. As seen here, most mortals will simply stand still rather than be lured up to the red ward.

Ghost Master Walkthrough Screenshot 12. Once the gift is finally in the red ward, bind Stormtalon as seen here.

Ghost Master Walkthrough Screenshot 13. Bind Hypnos to Bruce Elm as seen here.

Ghost Master Walkthrough Screenshot 14. Have Stormtalon cast Surge to short out the locked doors.

Ghost Master Walkthrough Screenshot 15. Have Hypnos cast Sleepwalk. This will move Bruce Elm out of his cell and break the power band to the apparatus trapping the Darkling.

Ghost Master Walkthrough Screenshot 16. The Darkling, now free, consumes the soul of his captor, the demented Professor.

Ghost Master Walkthrough Screenshot 17. Your objective is completed, and the Darkling is free.

Ghost Master Walkthrough Screenshot 18. Now for the fun part -- wreaking havoc and scaring everyone out of their wits!

Ghost Master Walkthrough Screenshot 19. The Darkling is now yours to command. He can be fettered to this bed, and there are two fetters in the basement that he can use as well.

Ghost Master Walkthrough Screenshot 20. Bind Black Crow to this plant and let him have some indoor scares for a change.

Ghost Master Walkthrough Screenshot 21. Black Crow's Buried Alive works just great on ceramic tile!

Ghost Master Walkthrough Screenshot 22. Send them all fleeing to complete the level and the game!

Ghost Master Walkthrough Screenshot 23. But what's this? An ether bomb aboard the Gravenville Express!

Ghost Master Walkthrough Screenshot 24. A final cutscene shows that the Ghostbreakers plan to detonate the bomb and rid Gravenville of its spooky specters!

Ghost Master Walkthrough Screenshot 25. We'll have to wait and see if we can detonate the bomb before it's too late. Game over...for now!