Ghost Master Walkthrough - The Calamityville Horror

Ghost Master Walkthrough Screenshot 1. A spooky house and three trapped spirits are at your disposal as ghost master of this level.

Ghost Master Walkthrough Screenshot 2. You'll need to maintain a delicate balancing act this time -- maintain enough plasm to keep your ghosts powered, but don't frighten the mortals away before at least two of the trapped spirits' remains are discovered.

Ghost Master Walkthrough Screenshot 3. Fettered to this chimney is Static, trapped spirit number one.

Ghost Master Walkthrough Screenshot 4. Static tells you that he needs to be free of the chimney.

Ghost Master Walkthrough Screenshot 5. Trapped spirit number two, Maxine Factor, is on the house's top floor as indicated.

Ghost Master Walkthrough Screenshot 6. Maxine can be freed only if a woman is lured into using her cosmetics.

Ghost Master Walkthrough Screenshot 7. The house's third trapped spirit, Arclight, is found here in the basement.

Ghost Master Walkthrough Screenshot 8. Arclight explains that he's been bricked up and needs someone to get close enough to possess.

Ghost Master Walkthrough Screenshot 9. Start by binding Stonewall to the ground and casting 'Tremor' as you see here. A mini-cutscene shows a stone falling out of place.

Ghost Master Walkthrough Screenshot 10. Now we need to lure the mortals to the area. Arclight's Bonfire should get their attention.

Ghost Master Walkthrough Screenshot 11. One of the mortals will see the hole in the wall and return upstairs...

Ghost Master Walkthrough Screenshot 12. ...and promptly phone a repairman!

Ghost Master Walkthrough Screenshot 13. A handyman arrives and you are alerted of his potential value in revealing the bodies.

Ghost Master Walkthrough Screenshot 14. The handyman clears more stones from the wall and is possessed by Arclight. Note: I've also seen Arclight immediately possess Greg or Steve Hutz when they discover the hole in the wall. Either way, Arclight is yours.

Ghost Master Walkthrough Screenshot 15. You've freed the level's first trapped spirit!

Ghost Master Walkthrough Screenshot 16. The mortals quickly discover the skeleton and phone the police.

Ghost Master Walkthrough Screenshot 17. A cutscene explains that the police have reported the body. Discovery of a second body will initiate a full investigation and end the level in success.

Ghost Master Walkthrough Screenshot 18. Bind Boo to Maxine's room and cast him to Rattle Chains. That should get the mortals' attention on the boarded-up door.

Ghost Master Walkthrough Screenshot 19. The mortals will pull the boards off the door and discover Maxine's body.

Ghost Master Walkthrough Screenshot 20. When one of the women uses the cosmetics case Maxine will be set free.

Ghost Master Walkthrough Screenshot 21. To free Static, start by binding Ghastly to the grand piano and cast Bitter Cold.

Ghost Master Walkthrough Screenshot 22. A mortal will go to the fireplace and light a fire to stay warm.

Ghost Master Walkthrough Screenshot 23. Smoke pours from this fireplace on the upper level. You can bind Boo and cast Rattle Chains to lure a mortal if the smoke doesn't attract them on its own.

Ghost Master Walkthrough Screenshot 24. One of the mortals will discover the smoke and call the handyman if he is not already there.

Ghost Master Walkthrough Screenshot 25. The handyman, complete with characteristic low-riding jeans, cleans the fireplace.

Ghost Master Walkthrough Screenshot 26. Static's bones loosen from the chimney, setting his spirit free. The third and final trapped spirit is yours!

Ghost Master Walkthrough Screenshot 27. Now you must lure the police to a second body. You can set up Boo with Rattle Chains near Static's bones...

Ghost Master Walkthrough Screenshot 28. ...or lure them to Maxine Factor's corpse to end the level.