Crysis Walkthrough - Onslaught (Part Two, Phase Line Alpha)

Crysis Walkthrough Screenshot 1. Proceed along the road. Another tank fight is in the cards.

Crysis Walkthrough Screenshot 2. If you look up, you can see the mountain falling apart at a long distance. Not our concern, for now.

Crysis Walkthrough Screenshot 3. A few paces ahead you'll see a KPA chopper taking off. Let it be our first victim.

Crysis Walkthrough Screenshot 4. Fire the main gun accurately at the hull of the chopper. Bingo! Now wait a few seconds for your fellow amour units to catch up.

Crysis Walkthrough Screenshot 5. Where the road curves, look down the ridge to see some shacks with a few KPA solders. Roll in on them.

Crysis Walkthrough Screenshot 6. Raze the shacks and press forward. Tanks don't need roads anyway.

Crysis Walkthrough Screenshot 7. Roll past the shacks and you'll get back on the road. Here you'll receive your secondary objective: Destroy the 3 AA guns spread around the valley. Secondary or not, we are going to do it.

Crysis Walkthrough Screenshot 8. Check the map to see the locations of the triple As. The first one is just ahead at the spot marked by the red star.

Crysis Walkthrough Screenshot 9. Engage any tanks in your way and proceed to the first AA unit, as shown by the arrow.

Crysis Walkthrough Screenshot 10. Watch out for the enemy missile launchers. Roll in quickly or you'll be an easy target for them.

Crysis Walkthrough Screenshot 11. Quickly eliminate the KPA soldiers behind the sandbags. Blow up the fuel drums to make your work easy.

Crysis Walkthrough Screenshot 12. By now your tank will be really banged up. In this area there are simply too many anti-tank units so you'll have to abandon the tank sooner or later. But that's not a disadvantage, since your pretty safe on foot.

Crysis Walkthrough Screenshot 13. Use the tank to destroy KPA armor while you still can, then proceed on foot. While on foot, use the easily available missile launchers to take on the tanks.

Crysis Walkthrough Screenshot 14. Locate the first Anti Air unit and take it out. One missile will do the job. Or get close and use an explosive charge.

Crysis Walkthrough Screenshot 15. Take out any tanks that annoy you with missiles. Or stay in 'cloak mode' to lose them

Crysis Walkthrough Screenshot 16. Note that you can also destroy tanks with explosive charges. Sneak up to them and drop a charge on or near a tank. Then step back and press RMB to blow it up.

Crysis Walkthrough Screenshot 17. When you are out of missiles, pick up the launchers dropped by KPA guys at the barricades we have seen earlier.

Crysis Walkthrough Screenshot 18. Feel free to provide assistance to our friendly armor units in cleaning up the KPA tanks. After all blowing up tanks and choppers is fun!

Crysis Walkthrough Screenshot 19. Once you are done here, restock on missile launchers and proceed to the next AAA location. This walkthrough assumes you take on the one to the north-east of the lake, marked by the arrow.

Crysis Walkthrough Screenshot 20. Proceed down the road leading to the AAA site. This site is well defended. Get on the rock to the left to get a good view.

Crysis Walkthrough Screenshot 21. You'll see the AAA site up ahead and a chopper flying around.

Crysis Walkthrough Screenshot 22. First things first. Take out the chopper with missiles before it starts hunting you.

Crysis Walkthrough Screenshot 23. Before moving into the AAA site, use your binoculars to spot the AA unit. The binocs mark it with its diamond eye.

Crysis Walkthrough Screenshot 24. If you have a missile left, aim it carefully at the AAA and launch. One missile will blow it up.

Crysis Walkthrough Screenshot 25. Hurray! Two down, one to go. Now proceed as shown by the arrow, bypassing the trench.

Crysis Walkthrough Screenshot 26. The KPA soldiers who were guarding the AA unit will be pissed off and come at you. Take them out.

Crysis Walkthrough Screenshot 27. The trenches are riddled with mines, as the sign boards indicate stepping in there will result in instant death. So climb up the rocks to the right to get across.

Crysis Walkthrough Screenshot 28. The incendiary ammo of the FY71 rifle will make enemy soldiers drop like flies.

Crysis Walkthrough Screenshot 29. Note that there is a patrol Jeep guarding the area. Take out the gunner with your scope.

Crysis Walkthrough Screenshot 30. Clear out the area and pick up the goodies on the crates. Also get yourself a missile launcher dropped by someone. Then turn around to face the lake.

Crysis Walkthrough Screenshot 31. Swim to the other side of the lake. Note that the last AAA is to the south-west so swim towards the slopes shown by the arrow, not towards the docks.

Crysis Walkthrough Screenshot 32. Note that you can swim faster using 'speed mode'. Get on this small island and swim again towards the slope.

Crysis Walkthrough Screenshot 33. Once you reach land, you'll see the AA gun just ahead, on top of the ridge. Using 'strength mode', climb the steps formed by rocks as shown by the arrows.

Crysis Walkthrough Screenshot 34. A few KPS guys are standing by the AA unit. Take them out and destroy the AA gun. Objective complete!

Crysis Walkthrough Screenshot 35. Once all three AAA units are destroyed, you'll receive another secondary objective: Laser paint the ammunition dump from the elevated position marked on the map.

Crysis Walkthrough Screenshot 36. 'Laser paint' seems to be a misnomer, since all you have to do is tag the ammunition dump with your binocs so that the US Jets can bomb it. The 'elevated position' is the hill to the north with a sniper tower. Note that there is another sniper perched up the rocks on your left side (circled).

Crysis Walkthrough Screenshot 37. Take out the two guys in the tower and climb up using the ladder.

Crysis Walkthrough Screenshot 38. From the tower, look in the direction of the green pointer on your radar. Take out the binocs.

Crysis Walkthrough Screenshot 39. Zoom in and centre on the structure that will show highlighted in glowing white. Click LMB to tag it.

Crysis Walkthrough Screenshot 40. The bombers will do the rest. Enjoy the fireworks.

Crysis Walkthrough Screenshot 41. Now get down and head back towards the AA you just destroyed. Get in one of the KPA Jeeps that you'll find around here.

Crysis Walkthrough Screenshot 42. Follow the tracks towards the primary objective. Now that the AAA threat is gone, VTOLs will be moving into the area.

Crysis Walkthrough Screenshot 43. On your way Strickland will tell you to get the Gauss rifle from one of the VTOLs. The VTOL will land in the spot marked by the arrow. Move close to it.

Crysis Walkthrough Screenshot 44. The VTOL will land and open the rear door, releasing a couple of marines. Get inside to find your Gauss rifle.

Crysis Walkthrough Screenshot 45. Grab the Gauss rifle and its ammo. You'll have to exchange one of your guns for it. It's better to keep the FY71 with you.

Crysis Walkthrough Screenshot 46. The Gauss fires heavy projectiles at extremely high velocity. It is highly accurate and packs a huge punch but has low firing rate. It's not practical against regular KPA soldiers but it will be useful against Nanosuited enemies or light vehicles. The real use of this gun comes when you are pitched against aliens later in the game. Attach the sniper scope to use it as a power-sniper.

Crysis Walkthrough Screenshot 47. Get back in the Jeep and continue towards the objective. A VTOL and a few marines will be already engaging the KPA village ahead. Keep going along the tracks. Strickland will instruct you get to the mines quickly.

Crysis Walkthrough Screenshot 48. You can check out the village and the trailers, but this is purely optional.

Crysis Walkthrough Screenshot 49. If you go into the village, don't forget the weapons and ammo on the crates.

Crysis Walkthrough Screenshot 50. Once you are done with the village, head back to the tracks and proceed to the objective. You'll encounter this blockade with two machine gun nests.

Crysis Walkthrough Screenshot 51. Use the mounted gun to take out the enemy manning the machine guns. The blockade forces you to abandon the Jeep. Be aware of the mines as indicated by the sign boards. You can only walk on the tracks.

Crysis Walkthrough Screenshot 52. Snipe any remaining KPA soldiers behind the machine gun nests and proceed on foot. Use 'speed mode' as needed.

Crysis Walkthrough Screenshot 53. You'll reach this area where the earth is torn apart causing a fissure in the road. When you tell Strickland about this, he'll order you to move to the mines on your own.

Crysis Walkthrough Screenshot 54. Just run across the fissure in 'speed mode' and you'll land on the other side. If you fall into the gap, jump up using 'strength mode'.

Crysis Walkthrough Screenshot 55. Once you are on the other side, this chapter ends.