Crysis Walkthrough - Assault (Part Two, Incursion)

Crysis Walkthrough Screenshot 1. After climbing down and turning left take a few steps ahead.

Crysis Walkthrough Screenshot 2. You'll spot a patrol Jeep and a couple of soldiers. Snipe the gunner first and them finish off the rest.

Crysis Walkthrough Screenshot 3. Take the Jeep and proceed down the road till you see a gas station guarded by several KPA.

Crysis Walkthrough Screenshot 4. Driving into the gas station is risky. Instead, step out of the Jeep and sneak till you can see the fuel dispenser through the missile launcher scope.

Crysis Walkthrough Screenshot 5. Launch a missile at the fuel dispensers to blow up the whole station. This will kill most of the KPA here.

Crysis Walkthrough Screenshot 6. Search the area for ammo and continue. The first AA unit is just ahead.

Crysis Walkthrough Screenshot 7. Use the binocs to scan the AA site. You'll find that Psycho has already killed the sniper on the guard tower. Good. Finally he did something.

Crysis Walkthrough Screenshot 8. Move in with your Jeep and finish off any enemy. The AA artillery is situated to the left. There are some C4 explosive charges (orange circle) and a missile launcher (green circle) nearby. Either of these can be used to blow up the AA unit, but I recommend saving the missiles for the helicopter that will show up soon.

Crysis Walkthrough Screenshot 9. With the explosive on your hands, move close to the target and press LMB to attach the charge on it.

Crysis Walkthrough Screenshot 10. Then step back and press LMB again to remote-detonate the charge. Kaboom!

Crysis Walkthrough Screenshot 11. Once you blow up the AA unit, the KPA will send a chopper after you. Evade its attacks and take out your missile launcher.

Crysis Walkthrough Screenshot 12. Different parts of the chopper's body have different levels of armor. Two clean hits anywhere will bring it down in Normal difficulty.

Crysis Walkthrough Screenshot 13. From here you can either take the bridge or go down the slope to the south and get a boat. This walkthrough assumes you take the boat. It's a faster way to reach the second AA unit.

Crysis Walkthrough Screenshot 14. Down the slope you'll find this dock with a boat. The second AA site is just ahead, on the ridge marked by the arrow.

Crysis Walkthrough Screenshot 15. Go straight ahead to the ridge. Take out the gunners in any other boats that bother you.

Crysis Walkthrough Screenshot 16. Pull up the boat at the dock straight ahead and sneak out towards the AA unit.

Crysis Walkthrough Screenshot 17. Take out the KPA guys and move to the AA unit (marked by red arrow).

Crysis Walkthrough Screenshot 18. Frag grenades will be useful for taking out groups of enemies around here.

Crysis Walkthrough Screenshot 19. Use an explosive charge (or rockets) to finish off the AA battery.

Crysis Walkthrough Screenshot 20. Don't forget to check out the far end of the ridge, sticking out to the water. There is a supply crate with an unlimited number of rocket launchers.

Crysis Walkthrough Screenshot 21. Use this surplus of rockets to blow up anyone and anything that annoys you including the sniper post straight ahead of you and the several patrol boats on the water. Restock on missiles before leaving.

Crysis Walkthrough Screenshot 22. Now turn back and head east towards the parked Jeep.

Crysis Walkthrough Screenshot 23. By now Prophet will tell you that there is another AA unit inside the harbor that needs to be taken out. Drive to the north-east to get back in the road leading to the harbor. You'll soon get a secondary objective to be done on this road.

Crysis Walkthrough Screenshot 24. Turn right in the next intersection. You'll reach the main road.

Crysis Walkthrough Screenshot 25. Here it is. The secondary objective is to gather intel from the village ahead.

Crysis Walkthrough Screenshot 26. But the road is blocked so you'll have to walk up the slope as shown by the arrow.

Crysis Walkthrough Screenshot 27. Sneak up the slope and turn right to reach a cliff overlooking the village. The shack that houses the computer terminal containing your intel is marked by the red arrow. The yellow circle marks the location of a couple of missile launchers. Your ride out of here is circled in red.

Crysis Walkthrough Screenshot 28. Take out the scattered KPA soldiers here with rifle grenades or whatever you like. Once you alert the KPA here, they'll fire up a flare as a distress signal.

Crysis Walkthrough Screenshot 29. The flare signal will attract our old nemesis the chopper. Take it out as usual with the missile launcher.

Crysis Walkthrough Screenshot 30. Take out any remaining enemies and download intel from the terminal. The intel suggests a large weapon storage room inside the harbor. We'll visit it once we get to the harbor.

Crysis Walkthrough Screenshot 31. Gather weapons and ammo and drive the patrol Jeep out of here and into the harbor.

Crysis Walkthrough Screenshot 32. After a short drive you'll see the entrance of the harbor. You'll probably need the Jeep to make your way inside as the number of enemy soldiers inside is just massive.

Crysis Walkthrough Screenshot 33. There is a downed helicopter lying ahead. The AA unit is to the right of the burning chopper. But it's better to get inside the weapon storage first because the harbor is crawling with KPA and it's not easy to be out there in the open. Take the path shown by the red arrows.

Crysis Walkthrough Screenshot 34. You'll reach the relatively quieter side of the weapon storage. Take out any enemy in the immediate vicinity.

Crysis Walkthrough Screenshot 35. Enter the storage through the small opening of the shutter. Use 'cloak mode' as there is a horde of KPA inside.

Crysis Walkthrough Screenshot 36. Chuck in a smoke grenade to reduce visibility and sneak inside.

Crysis Walkthrough Screenshot 37. Your target is the door to the right. Get inside avoiding contact as much as possible.

Crysis Walkthrough Screenshot 38. Once you get past the first door, walk in to the weapons room through the door to the right.

Crysis Walkthrough Screenshot 39. Once inside the safety of the weapons room, feel free to engage.

Crysis Walkthrough Screenshot 40. Stock up on the various weapons and ammo here, including 'incendiary ammo' for FY71. As the name indicates, incendiary bullets explode on impact, making your rifle all the more lethal.

Crysis Walkthrough Screenshot 41. The shooting inside the weapon room will attract more KPA guys to this bottleneck. Take them all out and head up the stairs (green arrow).

Crysis Walkthrough Screenshot 42. Reach the upper floor and turn right to see the door to the terrace. Head out through this door.

Crysis Walkthrough Screenshot 43. Look west from the roof. You'll see the harbor and a KPA ship anchored there. The AA gun you have to destroy is right in front (red circle). If you look through the binocs, you can see Psycho perched up the cranes. (Green circle and inset).

Crysis Walkthrough Screenshot 44. Use the missile launcher to destroy the AA gun and complete the objective.

Crysis Walkthrough Screenshot 45. Once the AA guns are gone, you'll get the next assignment: Disable the GPS jammer located inside the ship. Jump down the roof and get to the other wing of the harbor as shown by the arrows.

Crysis Walkthrough Screenshot 46. Use missiles to destroy any choppers and patrol Jeeps that annoy you.

Crysis Walkthrough Screenshot 47. Once you are ready to get on the cruiser, look for the ledges sticking out. Use 'Strength mode' to jump onboard.

Crysis Walkthrough Screenshot 48. Go through the door to the right and take the stairs up to the upper deck. Watch out for the KPA waiting on the upper deck.

Crysis Walkthrough Screenshot 49. Once on the upper deck, turn left and find the door that lead to the control room. Note the missile launchers on the crates.

Crysis Walkthrough Screenshot 50. Go down the corridor and enter the control room.

Crysis Walkthrough Screenshot 51. In this control room you'll find the control panel of the GPS jammer. Disable it and head out.

Crysis Walkthrough Screenshot 52. Once the GPS jammer is disabled, you'll be informed that Jets are ready to bomb the ship. You just have to tag the ship with your binocs. Of course, you don't want them bombing the ship while you are on it. So bail out of the ship first.

Crysis Walkthrough Screenshot 53. From a safe distance, tag the cruiser with your binoculars.

Crysis Walkthrough Screenshot 54. Soon the jets will fly by and bomb the cruiser to a smoking pile of scrap. Objective complete.