BioShock Walkthrough - Hephaestus (Part Two)

BioShock Walkthrough Screenshot 1. Backtrack then follow the Workshops signs.

BioShock Walkthrough Screenshot 2. Here is the Workshops entrance.

BioShock Walkthrough Screenshot 3. Continue through a short tunnel then battle this Spider Splicer. A Circus of Values and Ammo Bandito machine are in here. Lockers to the left of the Ammo Bandito contain cash, and more cash is on the desk ahead.

BioShock Walkthrough Screenshot 4. To the left, a Crossbow and a corpse are behind a Trap Bolt.

BioShock Walkthrough Screenshot 5. Beware a turret to the right. An Enraged! Splicer and Big Daddy take care of the turret and each other. The poster reveals Australia Day to be 01/26. A U-Invent is on the left; a Machine Gun and a First Aid Kit are on the right.

BioShock Walkthrough Screenshot 6. Find cash, snacks and a corpse in the back of the room, plus this safe in the far left corner.

BioShock Walkthrough Screenshot 7. Descend these stairs.

BioShock Walkthrough Screenshot 8. The door to Kyburz's office is to the left, flanked by a pair of machine gun turrets. You'll do well to hack them both.

BioShock Walkthrough Screenshot 9. Don't head into Kyburz's office just yet. Instead, use this crawlspace to access the area beneath the stairs.

BioShock Walkthrough Screenshot 10. Pablo Navarro's Market Maintenance Code audio diary reveals the code 0512 for the Pump Room in Farmer's Market. Electric Gel, a Pistol, Armor-Piercing Pistol Rounds and two Storage Crates are found as well.

BioShock Walkthrough Screenshot 11. Directly across from the stairs is this room. Kyburz's Device Almost Finished audio diary is on the right alongside a First Aid Kit. A Gene-Bank is on the left.

BioShock Walkthrough Screenshot 12. Keep right and find this vent with a searchable corpse. Another corpse is in a small flooded area to the left.

BioShock Walkthrough Screenshot 13. Head through this archway directly across from the vent.

BioShock Walkthrough Screenshot 14. Find Kyburz's audio diary The Dream on this corpse. A Napalm-holding Chemical Thrower and Health Station are seen on the left.

BioShock Walkthrough Screenshot 15. To the left is this desk. Find the Frag Grenade and storage crate, then hop up (or climb the short stairs on the right) to find an EVE Hypo and pistol rounds. A Big Daddy corpse is found near the short stairs.

BioShock Walkthrough Screenshot 16. I found this area confusing and you'll need to find your way back here later. Here's a shot of the same area from the short steps on the right.

BioShock Walkthrough Screenshot 17. Look behind the shelves to find this crawlspace.

BioShock Walkthrough Screenshot 18. Enter to find this all-important room. Kyburz's Assembling The Bomb audio diary is next to a Damage Research Combat Tonic. Two First Aid Kits are under the desk.

BioShock Walkthrough Screenshot 19. On the opposite side of the room is the EMP Bomb Casing. This is where you'll assemble the bomb once you have all the necessary components.

BioShock Walkthrough Screenshot 20. Here is your new multi-part goal. You'll need two Ionic Gel (those blue things you've seen lately) as well as one Nitroglycerin Charge and four R-34 Wire Clusters (whatever they are). Find cash under the table.

BioShock Walkthrough Screenshot 21. Backtrack a bit and note that the Big Daddy Corpse by the short stairs is glowing. Search his body to find your first R-34 Wire Cluster. So that's what they are! Three more to go.

BioShock Walkthrough Screenshot 22. You'll now find R-34 Wire Clusters on all the Big Daddy corpses you come across in Hephaestus. Here I find one after defeating this Elite Bouncer, escorting the third of the level's three Little Sisters. Harvesting her brings my ADAM count to 430.

BioShock Walkthrough Screenshot 23. Hacking has been getting increasingly difficult so I decide to backtrack to the Gatherer's Garden and spend some ADAM. I buy an Engineering Slot then upgrade to Hacking Expert 2. I also purchase Health and EVE Upgrades, leaving me with 140 ADAM.

BioShock Walkthrough Screenshot 24. Here is my current configuration.

BioShock Walkthrough Screenshot 25. I spied this Quarter-Can of Ionic Gel on my back to the Workshops.

BioShock Walkthrough Screenshot 26. A second Quarter-Can can be found across from the previously-seen safe.

BioShock Walkthrough Screenshot 27. Time to enter Kyburz's office. Access is granted by entering the date for Australia Day, 0126.

BioShock Walkthrough Screenshot 28. Telekinesis clears the room of traps, but is time consuming -- very annoying.

BioShock Walkthrough Screenshot 29. Liquid Nitrogen and Pistol Rounds are on the desk. The Pneumo on the left has more supplies.

BioShock Walkthrough Screenshot 30. Andrew Ryan's A Great Chain Moves Slowly audio diary is on this desk. Be ready to destroy/hack a machine gun turret by the door before pressing this Intriguing Switch.

BioShock Walkthrough Screenshot 31. The switch also unlocks the glass blocking the Nitroglycerin you need for the EMP bomb.

BioShock Walkthrough Screenshot 32. Directly across the room is this Power To The People Station. I choose Grenade Launcher Damage Increase as my next upgrade. A File Cabinet and Proximity Mines are to the right.

BioShock Walkthrough Screenshot 33. You now need to go Big Daddy hunting to acquire the remaining two R-34 Wire Clusters. Lure one of them back to the turrets flanking Kyburz's office entrance. Freeze him in place with Electric Gel while the turrets speed his demise.

BioShock Walkthrough Screenshot 34. I lured a second Big Daddy to this hacked Security Camera in front of the Workshops entrance. Security Bots, Electric Gel and Frag Grenades secured the final R-34 Wire Cluster.

BioShock Walkthrough Screenshot 35. Return to the bomb casing, place the components inside then pick up the bomb to complete the goal. Time to head to Geothermal Control.

BioShock Walkthrough Screenshot 36. Follow the signs to find the Geothermal Control entrance here.

BioShock Walkthrough Screenshot 37. A Gene-Bank and storage crate are on the left. A U-Invent is on the right, and a Frag Grenade is in-between. Two doors each lead to this room, flanked by machine gun turrets. Be sure to hack, not destroy, these turrets. Liquid Nitrogen is near the turret on the left.

BioShock Walkthrough Screenshot 38. Toss a number of Proximity Mines to set up a barrier between the doors and this position. You'll need to hold off a wave of Splicers while turning this wheel. Proximity Mines and a First Aid Kit are behind you.

BioShock Walkthrough Screenshot 39. Keep holding the valve until the magma flows and Kyburz's audio diary The Dream plays. Your hacked turrets and Proximity Mines should hold off the Splicers.

BioShock Walkthrough Screenshot 40. This lift is now accessible; ride it down.

BioShock Walkthrough Screenshot 41. Follow the corridor to find this Shorten Alarms 2 Engineering Tonic, a corpse and an Automatic Hack Tool. Continue through the door ahead.

BioShock Walkthrough Screenshot 42. Use this Core Lift Control and ride it on up.

BioShock Walkthrough Screenshot 43. Place the bomb on the core to complete the goal.

BioShock Walkthrough Screenshot 44. Fight your way past this now-open gate and Ryan's security bots. Here I'm using the Machine Gun's Armor-Piercing Auto Rounds.

BioShock Walkthrough Screenshot 45. Follow this sign to Ryan's office, but we're not going all the way back there just yet.

BioShock Walkthrough Screenshot 46. When you get to this next sign, don't follow it up the stairs. Instead, find another set of stairs leading down behind the stacked wheels ahead.

BioShock Walkthrough Screenshot 47. Andrew Ryan's Impossible Anywhere Else audio diary is on the desk to the right next to Antipersonnel Auto Rounds. Electric Gel and a corpse are around the left corner. Fill up at the Circus of Values then resume following the signs to Ryan's office.

BioShock Walkthrough Screenshot 48. Leadheads and security bots greet you upon your return. Don't forget to photograph the security bots if you haven't completed researching them yet.

BioShock Walkthrough Screenshot 49. Use the circuit breaker to complete the goal and unlock the door. You won't be able to save for a while, so you might want to save before you pass through the bulkhead to load the next level: Rapture Central Control.